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		<title>Red Rover &#8212; A new video!</title>
		<link>http://www.newton64.ca/blog/?p=2077</link>
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		<pubDate>Mon, 26 Mar 2012 23:22:34 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[ComputerScience]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[RedRover]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[Huzzah! Work&#8217;s been picking up on Red Rover &#8212; case in point: I finally got the CDLOD algorithm working in OGRE, and with a spherical object! The sphere is Mars! Ignoring oblateness! The results are very preliminary, but it&#8217;s the kind of black triangle that gives me the warm fuzzies. Given my boundless felicity, I [...]]]></description>
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		<title>i played Proteus.</title>
		<link>http://www.newton64.ca/blog/?p=2051</link>
		<comments>http://www.newton64.ca/blog/?p=2051#comments</comments>
		<pubDate>Mon, 27 Feb 2012 01:45:44 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[Dreams]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[ProceduralContent]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[i played Proteus. it was my childhood, twenty-four years young. it was lonely. it was warm. it was like massaging my ears with breasts. i chased a raincloud. i saw the moon set in an ocean. i found islands within islands. i wondered at the falling snow. i played Proteus. you should play Proteus.]]></description>
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		<title>Oases follow-up &#8212; Word is bond/bagel</title>
		<link>http://www.newton64.ca/blog/?p=2019</link>
		<comments>http://www.newton64.ca/blog/?p=2019#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:45:37 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[Food/Drink]]></category>
		<category><![CDATA[Montreal]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Procrastination]]></category>

		<guid isPermaLink="false">http://www.newton64.ca/blog/?p=2019</guid>
		<description><![CDATA[In my last post, I discussed Oases, my entry for the Ludum Dare 48-hour game jam (check out the game here); not long thereafter, I issued the following challenge on Twitter. As shown below, my lofty target of getting at least one more rating was hit &#8212; what dazzling heights we reach upon aiming low. [...]]]></description>
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		<title>Ludum Dare 22 &#8212; Oases (Final)</title>
		<link>http://www.newton64.ca/blog/?p=2004</link>
		<comments>http://www.newton64.ca/blog/?p=2004#comments</comments>
		<pubDate>Fri, 23 Dec 2011 16:03:10 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[LudumDare]]></category>

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		<description><![CDATA[As reported previously, last weekend I took part in my first Ludum Dare, a (nearly 10 year-old) 48-hour Internet-wide game jam. Interested parties had previously voted for the theme &#8220;Alone,&#8221; and then at 21h (local Montreal time), we were off to the races. Some screenshots of my entry &#8212; Oases &#8212; below, and a few [...]]]></description>
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		<title>Ludum Dare 22 &#8212; Oases!</title>
		<link>http://www.newton64.ca/blog/?p=1985</link>
		<comments>http://www.newton64.ca/blog/?p=1985#comments</comments>
		<pubDate>Mon, 19 Dec 2011 00:56:25 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[LudumDare]]></category>

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		<description><![CDATA[This past weekend was my first Ludum Dare experience. A huge number of themes were voted upon in the week or two leading up to this weekend; then, at 21h00 this past Friday (Montreal time), the winning theme was announced &#8212; &#8220;Alone.&#8221; The game is online-ish, but! First and foremost, I&#8217;m dealing with bugs. If [...]]]></description>
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		<title>&#161;The American Dream on Android!</title>
		<link>http://www.newton64.ca/blog/?p=1822</link>
		<comments>http://www.newton64.ca/blog/?p=1822#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:49:44 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[Just in time for the Pagan festivities, my experimental game The American Dream: Are We Not Drawn Onward to New Era? is now available on the Android Market! It&#8217;s free, it&#8217;s silly, it may or may not be worthy of 5 minutes of your time. DOWNLOAD IT. And once you&#8217;re done with that, let&#8217;s find [...]]]></description>
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		<title>Star Trek: A Day in the Life</title>
		<link>http://www.newton64.ca/blog/?p=1817</link>
		<comments>http://www.newton64.ca/blog/?p=1817#comments</comments>
		<pubDate>Sun, 09 Oct 2011 23:20:02 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[BoredomBlogging]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[TV/Movies]]></category>

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		<description><![CDATA[The latest in my series of weirdly scaled images. Star Trek: A Day in the Life. I spent most of my day doing this. I don&#8217;t rightly know why. Follow this internet linke! Attribution is a funny thing on the internet. I made this; perhaps in an hour&#8217;s time, it will no longer be my [...]]]></description>
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		<title>Not Deus, Exactly</title>
		<link>http://www.newton64.ca/blog/?p=1743</link>
		<comments>http://www.newton64.ca/blog/?p=1743#comments</comments>
		<pubDate>Wed, 21 Sep 2011 21:29:23 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Narrative]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[&#34;There&#8217;s a tendency among the press to attribute the creation of a game to a single person,&#34; said Warren Spector, creator of Thief and Deus Ex. The video game ecosystem lusts for its Rockstars, while the simple kindness of giving adequate credit is becoming a grudging chore, something done only because your parents and the [...]]]></description>
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		<title>Boston GameLoop notes</title>
		<link>http://www.newton64.ca/blog/?p=1709</link>
		<comments>http://www.newton64.ca/blog/?p=1709#comments</comments>
		<pubDate>Mon, 15 Aug 2011 17:37:03 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[GameDesign]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[This past weekend, I attended the Boston GameLoop unconference. 150 or so game designers and thinkers came together Saturday morning, suggested topics, voted on the favourites, and spent the rest of the day in deep discussion and eating free delicious sandwiches. Success! I&#8217;ve pulled together my notes from the five sessions I attended, and engaged [...]]]></description>
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		<title>Aperture (Bad) Science</title>
		<link>http://www.newton64.ca/blog/?p=1636</link>
		<comments>http://www.newton64.ca/blog/?p=1636#comments</comments>
		<pubDate>Sun, 29 May 2011 21:50:28 +0000</pubDate>
		<dc:creator>newton64</dc:creator>
				<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Frustration]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[Videogames]]></category>

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		<description><![CDATA[I got up at 4:30 this morning because Portal 2 got astronomy wrong. More accurately, I was woken at around 3:00 by torrential rains and more than one thunderclap; then, as the storm passed and I was wide awake, I took to reading more of Green Mars (which, incidentally, is still bloody fantastic); then I [...]]]></description>
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